
Rules:
These are the complete rules to the Bullrun 1000, including downloads and the event schedule. Please insure that you read the rules carefully, and get all the required files. Any possible rule changes will be announced on the news page, email and the official Facebook page, so check back there frequently!
SCHEDULE FOR THE BULLRUN 1000:
Registration - Oct 6 - Nov 10
Race day: November 11th, 12:45 pm EST
REQUIREMENTS
NASCAR Racing 2003 Season
FCRD NCS22 Mod w/PTA Physics (Rear wing option preferred)
Bullrun 1000 track
BR1000 carset
Bullrun Driver Swap Guide (Available soon)
EXTRAS
BR1000 graphics
BR1000 door number plate
REGISTRATION
Each car must must be registered with two drivers. Three drivers are optional, but no more than 3 drivers. Teams can only enter three cars. Please note that drivers who sign up must have names for at least two of the drivers, a registration will be disregarded if only a single driver signs up with a co-driver listed as "to be announced" or "unknown". Once registration has closed there are no changes to teams, drivers, cars or class allowed without specific notification to the race administrator(s). Registrants must submit this information to the race administrator to compete:
Driver names (all drivers)
Location (city, country) (This can be provided in a separate email)
Team name
Car number (first come, first serve)
Car manufacturer and model
If both drivers will be competing from the same physical location
Drivers must sign up on the Official Bullrun 1000 entry page. A valid email address will be required because last minute notices pertaining to the races and race schedules will be submitted via email. Email from the race administrator with "BR1000 Official" in the title should always be read.
How to run the Bullrun 1000
As noted above, download all the required files and insure your information on the website is correct.
Current Copy of NASCAR Racing 2003 Series
Core INI (Available Soon)
Install the Bullrun track
Create a new player file specific for the team
Create a new car with your specific paint scheme and team info.
Submit the team to the Bullrun 1000 entry page.
Team Speak
Each team will have their own private password protected team channel. Admins will be giving out periodic information as far as caution zone and potential penalties and may speak to team directly in their channel.
There will also be a drivers lobby for those who may want to chat about the race while not racing.
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Team Racing
The team drivers will need to make smooth transitions, as they will actually be swapping out during pitstops. First, both drivers need to decide on a means of communication (phone, voice-over-IP). Next, they need to decide on a strategy for when they will swap out. They MUST swap at least once during the race; no driver can drive more than 70% of the race (120 laps) total. Please note that this WILL be checked by replay, failure to disconnect fully from the server will be penalized a full lap per incident.
The race will utilize indivdual setups. Refer to the Driver Swap Guide about how to properly implement individual setups.
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Swapouts
Be familiar with this process and insure ALL teammates get to test the swap function.
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Drivers racing from the same physical location only need to vacate their seat and let the other driver sit down to do the swap.
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Quick Detail:
Driver 1 in car on track
Driver 1 enters pits
Driver 1 "crashes" game when car makes complete stop in the pits
Driver 2 enters server
Driver 2 announces new driver in NR2003 chat/TeamSpeak
Driver 2 exits pits, resumes race
Race Conduct
Two tires must remain on the track *racing surface* at all times. Mistakes will happen and cause you to go off track, but continual and/or intentional shortcuts are not allowed. Curbs are allowed to be part of the track.
If you are just coming out of the pits (and into traffic already on the track), you need to GIVE WAY to other cars while you are on your out lap. You need to be aware when you come out on track if you've come out in front of another car or two, and give them the corners until you are getting on your timed lap. You don't need to slam on your brakes...just a simple letting off the gas early and going high will allow them to get by you. Once you're heading into All-or-Nothing (Turn 12), you're more than welcome to keep your foot in it.
Intentional ramming, punting, or pushing other cars off-track are not allowed. Again, mistakes will happen, but if an incident is deemed to be intentional or just plain idiocy, that driver will receive a 2-lap penalty per incident. Drivers should not block other cars unless within the last 10 laps of the race and you are racing for position. Overzealous blocking (moving from one side of the track to the other) more than 2 times in a lap can be penalized, even in the last 10 laps.
Drivers who receive heavy damage due to a crash and are unable to safely maintain race speed MUST stay off the racing surface There are considerable exits to the outside of the track, as well as grass areas. Drivers should NEVER be on the racing surface if heavily damaged, except to cross the track, and then they should keep an eye on traffic coming up on them, wait for an opening, and cross as quickly as possible. If you spin or crash, NEVER pull out onto the racing surface in front of racing cars, wait for a hole to open before pulling back onto the track.
Cursing or flaming the race admin or other drivers will not be tolerated, and will be cause for immediate expulsion from the race. If you feel that another driver caused an incident that you are unhappy with, notify the Race Admin in whisper mode. They will review it and may possibly level a penalty.
When coming to the green flag on a rolling start, do NOT enter the pits if you are on track, for any reason. You will cause drivers behind you to get black flags. Only pit after the first lap, where nobody will be caught by passing you on the track.
Communications
During qualifying, no chatting is allowed at all. Respect your other drivers attempts to qualify.
During the race: Drivers/spectators should not do any communication at all during the race that can be seen by other drivers...in other words, if you need to tell your driver how much fuel to put in, do it with the 'whisper' function
Example:
/w (driver name) Give me 14 gallons
No other communications are needed during the race.
You can text "sorry" or "thanks" to a driver if you wish, but you do NOT need to signal entering or exiting pit road as in previous years.
The Race
This is a long race, so be prepared. It will be a total of about 5.5 hours, the only break that anyone gets is in the pits! The settings for the races will be:
Practice Length - 90 Minutes - 10:00 AM - 12:30 PM EST
Qualifying - 3 Laps Best Lap
Warmup - 10 Minutes
Race Start - Approximately 12:45 pm Eastern
Race Length - 170 Laps
WEATHER:
60 Deg F
Wind West @ 0
Full Pace Lap - Rolling (Pace Speed 60mph)
Flag Rules - Black Only
Pit speed - 55 mph
Fixed setups - NO
Damage - Moderate
Tires & Fuel - Normal
Mechanical failures - ON
Driver's aids - Yes
There will be race administrators overseeing the entire race. The race admins will be easily identifiable as the driver 'Race Admin'. Any questions, concerns or complaints should be directed to the race admin. The race admin will be overseeing everything from problems with the server to incidents on track, so be patient as they may be dealing with multiple problems. During the race, the Race Admins are the ultimate authority...anything he instructs you to do (or not do) should be complied with immediately, without any griping or complaining. Overall, the Race Admin will be lenient on allowing everyone to race, but any flaming or cursing the admin will result in immediate expulsion.
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If the server completely fails and kicks out all drivers before lap 20, the race will be restarted from lap zero. If the server fails completely after lap 20, the race will be restarted with the approximate laps left at the point that it failed, and all attempts to get the cars in the proper order before the crash will be made. Obviously, since if the server crashes we may have no records, it may not be completely accurate and drivers will be positioned by the race admin. All decisions for position by the race admin are final. Cars that have already crashed out of the race or had a mechanical failure after lap 20 will not be allowed to restart on a server crash.
BE PREPARED!
Be prepared, do some testing to work out the team strategy. How many laps are we going to run between each pit stop? Don't leave any questions until the last minute. If you're not sure about anything post a message to the Official Bullrun 1000 Facebook Page